![]() ![]() ![]() If you right click the root Content node in the tree and select Add => New Item. This happens by default when you add a new spritefont within the tool. When I add a sprite font to the Pipeline the properties window looks like this:Īs you can see, the Build Action is set to Build and the importer and processor is also set. You haven't got an importer or processor set in the Pipeline tool. That said, I think I can see the issue pretty quickly. I prefer to generate BitmapFont's using BMFont and importing them in with MonoGame.Extended (I'm the creator of that library). To be honest I don't really use SpriteFont's myself. I've added the pipefont to the Pipelineīut when I try to load it, it shows this error here I've been trying to get to work spritefonts, but to no avail. ![]()
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May 2023
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